This card of the day is Demon’s Horn. This was part of a cycle for every color, including Kraken’s Eye for blue, Angel’s Feather for white, Wurm’s Tooth for green, and Goblin’s Gallbladder for red or something. I was a fan of these cards when I was new to magic, and I still find them annoying to play against, especially in a large multiplayer game if the controller is particularly attentive. There’s also the similar Tablet of the Guilds, which gains you one life if anyone casts a multicolored spell. I also found this card’s curve to be very similar to the twists of life and death, which may be intentional.
Today we have Sunken City, which like a certain Magnetic Mountain, sounds more like a land than enchantment. The up-side to this card is that it’s virtually immune to removal, being so temporary and insignificant that no one would waste a Naturalize on it.
trulawjick:
craggymrpancakes:
Today’s random card is Beacon of Tomorrows. Despite the cool name, I don’t think an extra turn is worth the mana cost. I’ve never been a fan of high cost non-permanents, and this just doesn’t do anything that changes the game as much as an 8 cost blue sorcery should. The art is pretty awesome, though.
But Andy in a blue deck having an extra turn to attack before you start doing anything else could really turn the game in your favor.
Other eight cost blue cards include 5/6 flying that unsummons two creatures when it enters, a 7/6 islandwalk, a flying 5/5 that lets you unsummon a creature every time you cast a spell, and Lorthos. While i was probably too hard on this card, I still think the other blue stuff for the same cost is better. Plus there’s temporal mastery, which is just flat out better than Beacon of Tomorrows unless you’re planning on casting this out of your graveyard or something. Also I totally just say time walk, which is an older 2 cost version. waddup with that.
Today’s random card is Beacon of Tomorrows. Despite the cool name, I don’t think an extra turn is worth the mana cost. I’ve never been a fan of high cost non-permanents, and this just doesn’t do anything that changes the game as much as an 8 cost blue sorcery should. The art is pretty awesome, though.